BIS fnc reviveGetActionIcon: Difference between revisions

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(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: J...")
 
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Example:
Example:
_structuredText = _unit call  bis_fnc_reviveGetActionIcon;
_structuredText = _unit call  bis_fnc_reviveGetActionIcon;
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_reviveGetActionIcon]]|Syntax=
|[] call [[BIS_fnc_reviveGetActionIcon]]|Syntax=

Revision as of 16:27, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.

	Parameters:
	OBJECT - unconscious unit

	Returns:
	Structured text with animated unconscious state 'Hold Action' icon.

	Example:
	_structuredText = _unit call  bis_fnc_reviveGetActionIcon;
*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_reviveGetActionIcon
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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