BIS fnc reviveIsValidSecure: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Function|= Comments | arma3 |Game name= |1.42|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: J...")
 
m (infobox to template)
Line 23: Line 23:
Example:
Example:
_reviveIsValid = [_unit] call bis_fnc_reviveIsValidSecure;
_reviveIsValid = [_unit] call bis_fnc_reviveIsValidSecure;
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_reviveIsValidSecure]]|Syntax=
|[] call [[BIS_fnc_reviveIsValidSecure]]|Syntax=

Revision as of 16:27, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Check if player can perform secure action on given unit.

	Parameters:
	0: OBJECT - unconscious unit

	Returns:
	BOOL - is player able to secure the unit?

	Example:
	_reviveIsValid = [_unit] call bis_fnc_reviveIsValidSecure;
*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_reviveIsValidSecure
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note