Difference between revisions of "BIS fnc reviveOnForcingRespawn"

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{{RV|type=function
 
{{RV|type=function
  
| arma3
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|game1= arma3
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|version1= 1.42
  
|1.42
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|gr1= Revive
  
|gr1 = Revive
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|descr= <pre>/*
 
 
<!---|arg= local |Multiplayer Arguments=--->
 
 
 
<!---|eff= local |Multiplayer Effects=--->
 
 
 
| <pre>/*
 
 
Author: Jiri Wainar
 
Author: Jiri Wainar
  
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Returns:
 
Returns:
 
True if successful, false if not.
 
True if successful, false if not.
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
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*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
  
|[] call [[BIS_fnc_reviveOnForcingRespawn]]
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|s1= [] call [[BIS_fnc_reviveOnForcingRespawn]]
  
|p1= parameter: Datatype - (Optional, default defValue) description
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|r1=
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[[Category:{{Name|arma3}}: Functions|{{uc:reviveOnForcingRespawn}}]]
 

Latest revision as of 03:22, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Used to execute specific code localy on every client whenever 'forcing respawn' flag changes.

	Parameters:
		_this select 0: STRING - Variable that carries the 'being revived' flag over the network, defined by macro VAR_TRANSFER_FORCING_RESPAWN.
		_this select 1: BOOL - Flag state - true or false.
		_this select 2: OBJECT - Unit to set the flag for.

	Returns:
	True if successful, false if not.
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveOnForcingRespawn
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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