Difference between revisions of "BIS fnc sandstorm"

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| Creates particle sandstorm round given object.
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|x1= <code>[player,-1,0.8,false] [[call]] bis_fnc_sandstorm;</code>|= EXAMPLE1
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|x1= <code><nowiki>[</nowiki>[[player]], -1, 0.8, [[false]]<nowiki>]</nowiki> [[call]] [[BIS_fnc_sandstorm]];</code>|= EXAMPLE1
 
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Revision as of 01:56, 29 May 2014

Introduced with Arma 2: Operation Arrowhead version1.56
  Effects of this scripting function are not broadcasted over the network and remain local to the client the function is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 2: Operation Arrowhead
Version:
1.56

Description

Description:
Creates particle sandstorm round given object.

Syntax

Syntax:
[object,interval,brightness,newspapers] call BIS_fnc_sandstorm
Parameters:
position: Object - sandstorm center (should be player)
interval (Optional): Number - particle refresh time (default is 0.07)
brightness (Optional): Number - brightness coeficient (default is 1)
newspapers (Optional): Boolean - true if flying newspapers will be present (default is true)
Return Value:
Array of created particle effect

Examples

Example 1:
[player, -1, 0.8, false] call BIS_fnc_sandstorm;

Additional Information

Execution:
call
Multiplayer:
-
See also:
Functions Library

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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