BIS fnc saveInventory: Difference between revisions

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{{Function|Comments=
{{Function|= Comments
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| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.00|Game version=
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| <pre>/*
| Save unit's loadout. |DESCRIPTION=
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Description:
| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] |SYNTAX=
Save unit's loadout
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Parameter(s):
0: OBJECT - unit of which loadout will be saved
1: ARRAY in format
0: NAMESPACE or GROUP or OBJECT - target in which namespace the loadout will be saved
1: STRING - loadout name
2 (Optional): ARRAY - custom params to be saved along the loadout (default: [])
3 (Optional): BOOL - true to delete the loadout (default: false)
 
Returns:
ARRAY - saved value
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1=
|p2= input: [[Array]] in format:
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored
*2: [[String]] - Loadout name|PARAMETER2=
|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout|PARAMETER3=
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout|PARAMETER4=
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| <!-- [] call [[BIS_fnc_saveInventory]]; --> |= Syntax
| [[Array]] - Saved value|RETURNVALUE=
 
|p1= |= Parameter 1
 
| |= Return value
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|x1= <code></code> |=  
|x1= <code>[ [[player]], [ [[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |=
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| |= See also
| [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] |SEEALSO=
 
}}
}}



Revision as of 01:02, 31 August 2019

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Description

Description:
Save unit's loadout.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit,input,params,delete] call BIS_fnc_saveInventory
Parameters:
unit: Object - Unit whose inventory should be saved
input: Array in format:
params: Array - (Optional, default [ ]) Custom parameters stored with the loadout
delete: Boolean - (Optional, default false) Whether or not to delete the loadout
Return Value:
Array - Saved value

Examples

Example 1:
[ player, [ missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventorygetUnitLoadout

Notes

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Notes

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