BIS fnc saveInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - " +\[ +" to " [")
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Inventory
____________________________________________________________________________________________


| Save unit's loadout. |DESCRIPTION=
|descr= Save unit's loadout.
____________________________________________________________________________________________


| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] |SYNTAX=
|s1= [unit,input,params,delete] call [[BIS_fnc_saveInventory]]
____________________________________________________________________________________________


|p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1=
|p1= unit: [[Object]] - unit whose inventory should be saved
|p2= input: [[Array]] in format:
|p2= input: [[Array]] in format:
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  
*2: [[String]] - Loadout name|PARAMETER2=
*2: [[String]] - Loadout name
|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout|PARAMETER3=
|p3= params: [[Array]] - (Optional, default []) custom parameters stored with the loadout
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout|PARAMETER4=
|p4= delete: [[Boolean]] - (Optional, default [[false]]) whether or not to delete the loadout
____________________________________________________________________________________________


| [[Array]] - Saved value|RETURNVALUE=
|r1= [[Array]] - saved value
____________________________________________________________________________________________


|x1= <code>[ [[player]], [ [[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |=
|x1= <sqf>[player, [missionNamespace, "BIS_inv"], [], true] call BIS_fnc_saveInventory;</sqf>
____________________________________________________________________________________________


| [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] |SEEALSO=
|seealso= [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]] [[getUnitLoadout]]
}}
}}


<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
<dt></dt>
<dd class="notedate">Posted on 2020-08-02 - 15:22 (UTC)</dd>
<dt class="note">[[User:Ilias38rus|Ilias38rus]]</dt>
<dd class="note">
Doesn't work for backpacks in backpack, unlike [[getUnitLoadout]].
</dd>
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Inventory|{{uc:saveInventory}}]]
[[Category:Functions|{{uc:saveInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:saveInventory}}]]

Latest revision as of 18:48, 8 November 2023

Hover & click on the images for description

Description

Description:
Save unit's loadout.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,input,params,delete] call BIS_fnc_saveInventory
Parameters:
unit: Object - unit whose inventory should be saved
input: Array in format:
params: Array - (Optional, default []) custom parameters stored with the loadout
delete: Boolean - (Optional, default false) whether or not to delete the loadout
Return Value:
Array - saved value

Examples

Example 1:
[player, [missionNamespace, "BIS_inv"], [], true] call BIS_fnc_saveInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventory getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2020-08-02 - 15:22 (UTC)
Ilias38rus
Doesn't work for backpacks in backpack, unlike getUnitLoadout.