BIS_fnc_sceneCheckWeapons

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Description

Description:
Checks if participants have not missing weapon or have not it selected before scene
Function works as a toggle:
  • 1st run of script: running in SETUP mode - sets correct weapons for scene
  • 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[participants] call BIS_fnc_sceneCheckWeapons
Parameters:
participants: Array of Arrays - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol)
Return Value:
Nothing

Examples

Example 1:
[ [BIS_Cooper, "primary"], [BIS_Ohara, "primary"], [BIS_Rodriguez, "primary"], [BIS_Sykes, "primary"], [BIS_Miles, "primary"] ] call BIS_fnc_sceneCheckWeapons;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

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