BIS fnc sceneGetObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Broken Functions | |gr1= Broken Functions | ||
Line 9: | Line 17: | ||
|gr2= Scenes | |gr2= Scenes | ||
|descr= {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{ | |descr= {{Feature|Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{ic|[centrum]}} instead of {{ic|[_centrum]}} )}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | ||
Result is to format: | Result is to format: | ||
Line 18: | Line 26: | ||
(…) | (…) | ||
]</code> | ]</code> | ||
{{ | {{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} | ||
|s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] | |s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] | ||
Line 28: | Line 36: | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | ||
|r1= [[Script | |r1= [[Script Handle|Script handle]] | ||
|x1= <code>[<nowiki/>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> | |x1= <code>[<nowiki/>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> | ||
|seealso= [[BIS_fnc_sceneSetObjects]] | |seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]] | ||
}} | }} | ||
Revision as of 14:00, 1 July 2022
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note