BIS fnc sceneGetObjects: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>
|game4= arma3
/*******************************************************************************
|version4= 0.50
*
* version: 1.0
* name: sceneGetObjects
* description: part of S.C.E.N.E.S. This script gets objects positions
* and direction relative to the choosen object
* more info on: https://wiki.bistudio.com/index.php/SCENES   
* paramater: object or marker
* (its position will be selected as a center of the scene)
* optional: x, y - size of the area which objects will be
* exported from
* return value: nothing
*
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_sceneGetObjects]]; --> |= Syntax
|gr1= Broken Functions


|p1= |= Parameter 1
|gr2= Scenes


| |= Return value
|descr= {{Feature|Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{ic|[centrum]}} instead of {{ic|[_centrum]}}&nbsp;)}}
____________________________________________________________________________________________
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>
Result is to format:
<code>[
{{cc|11 elements for one object}}
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
(…)
]</code>
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}


|x1= <code></code> |=
|s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]]
____________________________________________________________________________________________


| |= See also
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]]


}}
|p2= radius: [[Number]] - (Optional, default 20)
 
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]])


<h3 style="display:none">Notes</h3>
|r1= [[Script Handle|Script handle]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <code>[<nowiki/>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]
[[Category:Function Group: Scenes|{{uc:sceneGetObjects}}]]
}}
[[Category:Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]]

Revision as of 14:00, 1 July 2022

Hover & click on the images for description

Description

Description:
This function is broken (at least in Arma 3) as it has a typo, displaying an error on each use! (typo line 63, [centrum] instead of [_centrum] )

This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format: [ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]

Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, radius, type] call BIS_fnc_sceneGetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
radius: Number - (Optional, default 20)
type: String - (Optional, default "All") - objects type (see nearestObjects)
Return Value:
Script handle

Examples

Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note