BIS fnc sceneGetObjects: Difference between revisions

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m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
m (Some wiki formatting)
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|gr2= Scenes
|gr2= Scenes


|descr= {{Feature|Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{ic|[centrum]}} instead of {{ic|[_centrum]}}&nbsp;)}}
|descr= {{Feature|Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use!  (typo '''line 63''', {{hl|[centrum]}} instead of {{hl|[_centrum]}}).}}
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br>
Result is to format:
Result is to format:
Line 24: Line 24:
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev,
(…)
// ...
]</sqf>
]</sqf>
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}}

Revision as of 14:30, 27 July 2022

Hover & click on the images for description

Description

Description:
This function is broken (at least in Arma 3) as it has a typo, displaying an error on each use! (typo line 63, [centrum] instead of [_centrum]).

This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:

[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ]

Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, radius, type] call BIS_fnc_sceneGetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
radius: Number - (Optional, default 20)
type: String - (Optional, default "All") - objects type (see nearestObjects)
Return Value:
Script handle

Examples

Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note