BIS_fnc_sceneGetObjects

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Revision as of 19:17, 9 August 2022 by Lou Montana (talk | contribs) (Text replacement - "Script handle" to "Script Handle")
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Hover & click on the images for description

Description

Description:
This function is broken (at least in Arma 3) as it has a typo, displaying an error on each use! (typo line 63, [centrum] instead of [_centrum]).

This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:

[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ]

Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!
Execution:
call
Groups:
Broken FunctionsScenes

Syntax

Syntax:
[centre, radius, type] call BIS_fnc_sceneGetObjects
Parameters:
centre: Object or String - object or marker name - NOT a Position
radius: Number - (Optional, default 20)
type: String - (Optional, default "All") - objects type (see nearestObjects)
Return Value:
Script Handle

Examples

Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note