BIS fnc sceneSetBehaviour: Difference between revisions

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| <pre>
| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
/*******************************************************************************
*
* version: 1.0
* name: sceneSetBehaviour
* description: Enables/disables AI (move, target, etc...) - usefull for scenes 
* parameters: described bellow
* return value: NOTHING
*  
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_sceneSetBehaviour]]; --> |= Syntax
| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=


|p1= |= Parameter 1
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1=
|p2= [[Array]] - AI units that should be affected by function. |=


| |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code></code> |=  
|x1= <code><nowiki>["disableAI",[unit1,player,unit2,unit3]]</nowiki> call BIS_fnc_sceneSetBehaviour; </code> |=  
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| |= See also
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=


}}
}}

Revision as of 15:33, 7 April 2019


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Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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