BIS fnc sceneSetBehaviour: Difference between revisions

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(Added syntax, params, examples.)
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| Enables / disables a specific set of AI units, usable for cutscenes. |= Description
| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
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| param call [[BIS_fnc_sceneSetBehaviour]]; |= Syntax
| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=


|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1=
|p2= [[Array]] - AI units that should be affected by function. |=
|p2= [[Array]] - AI units that should be affected by function. |=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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| [[disableAI]], [[enableAI]], [[enableSimulation]] |= See also
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=


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Revision as of 15:33, 7 April 2019


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Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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