BIS fnc sceneSetBehaviour: Difference between revisions
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{{Function|= | {{Function|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 | | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX= | ||
|p1= |= | |p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1= | ||
|p2= [[Array]] - AI units that should be affected by function. |= | |||
| |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code><nowiki>["disableAI",[unit1,player,unit2,unit3]]</nowiki> call BIS_fnc_sceneSetBehaviour; </code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO= | ||
}} | }} |
Revision as of 00:35, 31 August 2019
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour;
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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