BIS fnc sceneSetBehaviour: Difference between revisions
Jump to navigation
Jump to search
m (Can't be of type group.Typed off description but it's lacking.) |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Function|= | {{Function|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 | | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Enables / disables a specific set of AI units, usable for cutscenes. |= | | Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| param call [[BIS_fnc_sceneSetBehaviour]]; |= | | param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX= | ||
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= | |p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1= | ||
|p2= [[Array]] - AI units that should be affected by function. |= | |p2= [[Array]] - AI units that should be affected by function. |= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 22: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[disableAI]], [[enableAI]], [[enableSimulation]] |= | | [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO= | ||
}} | }} |
Revision as of 00:35, 31 August 2019
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour;
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note