BIS fnc sceneSetBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Added syntax, params, examples.)
No edit summary
Line 14: Line 14:


|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1
|p2= [[Array]] - AI units that should be affected by function. |=
|p2= [[Array]] - AI units that should be affected by function.
*[[Group]] - Can also be of type group. |=


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 17:55, 2 October 2014


Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
  • Group - Can also be of type group.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section