BIS fnc sceneSetBehaviour: Difference between revisions

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m (Can't be of type group.Typed off description but it's lacking.)
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|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1
|p2= [[Array]] - AI units that should be affected by function.
|p2= [[Array]] - AI units that should be affected by function. |=
*[[Group]] - Can also be of type group. |=


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 18:05, 2 October 2014


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Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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