BIS fnc sceneSetBehaviour: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>
|game4= arma3
/*******************************************************************************
|version4= 0.50
*
* version: 1.0
* name: sceneSetBehaviour
* description: Enables/disables AI (move, target, etc...) - usefull for scenes 
* parameters: described bellow
* return value: NOTHING
*  
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_sceneSetBehaviour]]; --> |= Syntax
|gr1= Scenes


|p1= |= Parameter 1
|descr= Enables / disables a specific set of AI units, usable for cutscenes.


| |= Return value
|s1= param call [[BIS_fnc_sceneSetBehaviour]]
____________________________________________________________________________________________


|x1= <code></code> |=
|p1= [[String]] - string to toggle AI ("enableAI","disableAI")
____________________________________________________________________________________________


| |= See also
|p2= [[Array]] - AI units that should be affected by function.


}}
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[disableAI]] [[enableAI]] [[enableSimulation]]
</dl>
}}
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Scenes|{{uc:sceneSetBehaviour}}]]
[[Category:Functions|{{uc:sceneSetBehaviour}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneSetBehaviour}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneSetBehaviour}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneSetBehaviour}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneSetBehaviour}}]]

Latest revision as of 16:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour
Parameters:
String - string to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAI enableAI enableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note