BIS fnc sceneSetBehaviour: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
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{{Function|Comments=
{{Function|Comments=
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|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1=
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|PARAMETER1=
|p2= [[Array]] - AI units that should be affected by function. |=
 
|p2= [[Array]] - AI units that should be affected by function. |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code><nowiki>["disableAI",[unit1,player,unit2,unit3]]</nowiki> call BIS_fnc_sceneSetBehaviour; </code> |=  
|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1=
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| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=
}}
}}



Revision as of 01:32, 6 December 2019

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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Notes

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