BIS fnc selectCrew: Difference between revisions

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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Return an appropriate crew type for a certain vehicle.<br />
|game3= tkoh
{{Important|
|version3= 1.00
This function should work properly in {{arma3}}, but be aware that if "crew" config entry is not defined in vehicle config then specific {{arma2}} class names will be used as default values (''"USMC_Soldier_Crew"'', ''"US_Soldier_Crew_EP1"'', ''"RU_Soldier_Crew"'', ''"TK_Soldier_Crew_EP1"'')}} |= Description
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| [side, configEntry] call [[BIS_fnc_selectCrew]] |= Syntax
|game4= arma3
|version4= 0.50


|p1= side: [[Side]] - only supports [[west]] ([[blufor]]) and [[east]] ([[opfor]]) for default value (if "crew" entry is not found) |= Parameter 1
|gr1= Object Manipulation


|p2= configEntry: [[Config]] - the vehicle config path |= Parameter 2
|descr= Return an appropriate crew type for a certain vehicle.<br>
{{Feature|important|
This function should work properly in {{arma3}}, but be aware that if "crew" config entry is not defined in vehicle config then specific {{arma2}} class names will be used as default values (''"USMC_Soldier_Crew"'', ''"US_Soldier_Crew_EP1"'', ''"RU_Soldier_Crew"'', ''"TK_Soldier_Crew_EP1"'')}}


| [[String]] - crew type, empty if crew type not found |= Return value
|s1= [side, configEntry] call [[BIS_fnc_selectCrew]]
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|x1= <code>_crewType = <nowiki>[</nowiki>[[blufor]], [[configFile]] >> "CfgVehicles" >> "B_MRAP_01_F"] [[call]] [[BIS_fnc_selectCrew]];</code> |= Example 1
|p1= side: [[Side]] - only supports [[west]] ([[blufor]]) and [[east]] ([[opfor]]) for default value (if "crew" entry is not found)
____________________________________________________________________________________________


| [[crew]], [[createVehicleCrew]] |= See also
|p2= configEntry: [[Config]] - the vehicle config path
}}


<h3 style="display:none">Notes</h3>
|r1= [[String]] - crew type, empty if crew type not found
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>private _crewType = [blufor, configFile >> "CfgVehicles" >> "B_MRAP_01_F"] call BIS_fnc_selectCrew;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[crew]] [[createVehicleCrew]]
[[Category:Function Group: Spawning|{{uc:selectCrew}}]]
}}
[[Category:Functions|{{uc:selectCrew}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:selectCrew}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:selectCrew}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:selectCrew}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:selectCrew}}]]

Latest revision as of 18:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Return an appropriate crew type for a certain vehicle.
This function should work properly in Arma 3, but be aware that if "crew" config entry is not defined in vehicle config then specific Arma 2 class names will be used as default values ("USMC_Soldier_Crew", "US_Soldier_Crew_EP1", "RU_Soldier_Crew", "TK_Soldier_Crew_EP1")
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[side, configEntry] call BIS_fnc_selectCrew
Parameters:
side: Side - only supports west (blufor) and east (opfor) for default value (if "crew" entry is not found)
configEntry: Config - the vehicle config path
Return Value:
String - crew type, empty if crew type not found

Examples

Example 1:
private _crewType = [blufor, configFile >> "CfgVehicles" >> "B_MRAP_01_F"] call BIS_fnc_selectCrew;

Additional Information

See also:
crew createVehicleCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note