BIS fnc setCuratorAttributes: Difference between revisions

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| arma3 |= Game name
| arma3 |= Game name


|1.00|= Game version
|1.16|= Game version
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*/
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_setCuratorAttributes]]; --> |= Syntax
| <!-- [] call [[BIS_fnc_setCuratorAttributes]]; --> |SYNTAX=


|p1= |= Parameter 1
|p1= |PARAMETER1=


| |= Return value
| |RETURNVALUE=
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| |= See also
| |SEEALSO=


}}
}}

Revision as of 15:33, 7 April 2019


Hover & click on the images for description

Description

Description:
/*

	Description:
	Set which attributes are available for given entity  or entity type.

	Parameter(s):
		0: OBJECT - curator
		1:
			STRING - general setting for all entities of the given type, can be  "object", "player", "group', "waypoint" or "marker"
			OBJECT - setting for specific object, overrides general settings
			GROUP - setting for specific group, overrides general settings
		2: ARRAY of STRINGs - attributes
			object:
				Skill
				UnitPos
				Rank
				Damage
				Fuel
				Lock
				RespawnVehicle
				RespawnPosition
				Exec
			group:
				GroupID
				Behaviour
				Formation
			waypoint:
				Behaviour
				Formation
			marker:
				MarkerText
				MarkerColor

	Returns:
	BOOL
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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