BIS fnc setCuratorCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (fixed syntax error)
m (call -> spawn)
Line 10: Line 10:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [camPos,targetPos,time] call [[BIS_fnc_setCuratorCamera]] |Syntax=
| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax=


|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
Line 17: Line 17:


|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3=
|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3=
|exec= spawn |= Executio


| [[Boolean]] [[True]]  when done|Return value=
| [[Boolean]] [[True]]  when done|Return value=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= <code>[nil,player,5] [[call]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=
|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=


____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 17:56, 22 June 2018

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean True when done

Examples

Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
CuratorcuratorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section