BIS fnc setCuratorCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.16|Game version=
|1.16


|gr1 = Curator |GROUP1=
|gr1 = Curator


|Move curator camera to a position and direction. Finished when animation ends.|Description=
|Move curator camera to a position and direction. Finished when animation ends.


| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax=
| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]]


|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]


|p2=targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position|Parameter 2=
|p2=targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position


|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3=
|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically


|exec= spawn |= Executio
|exec= spawn |= Executio


| [[Boolean]] [[true]]  when done|Return value=
| [[Boolean]] [[true]]  when done


|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=
|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>




| [[Curator]],[[curatorCamera]] |See also=
| [[Curator]],[[curatorCamera]]
}}
}}



Revision as of 00:46, 18 January 2021

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
CuratorcuratorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section