BIS fnc setCuratorCamera: Difference between revisions

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{{Function|Comments=
{{RV|type=function
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| arma3 |Game name=
|game1= arma3
|version1= 1.16


|1.16|Game version=
|gr1= Curator
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|Move curator camera to a position and direction. Finished when animation ends.|Description=
|descr= Move curator camera to a position and direction. Finished when animation ends.
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| [camPos,targetPos,time] call [[BIS_fnc_setCuratorCamera]] |Syntax=
|s1= [camPos, targetPos, time] spawn [[BIS_fnc_setCuratorCamera]]


|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
|p1= camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) position, for supported types see [[BIS_fnc_position]]


|p2=targetPos: [[Array]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) Vector dir or target object/position|Parameter 2=
|p2= targetPos: [[Array]] format [[Vector3D]], [[Position]] or [[Object]] - (Optional, default [[vectorDir]] [[curatorCamera]]) vector dir or target object/position


|p3=time: [[Number]] or [[Boolean]] - (Optional, default 0) Commit time or [[true]] to calculate time automatically|Parameter 3=
|p3= time: [[Number]] or [[Boolean]] - (Optional, default 0) commit time or [[true]] to calculate time automatically


| [[Boolean]] [[True]]  when done|Return value=
|exec= spawn
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|x1= <code>[nil,player,5] [[call]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1=
|r1= [[Boolean]] [[true]] when done


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|x1= <sqf>[nil, player, 5] spawn BIS_fnc_setCuratorCamera;</sqf>


| [[Curator]],[[curatorCamera]] |See also=
|seealso= [[Arma 3: Curator]] [[curatorCamera]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:setCuratorCamera}}]]
[[Category:Functions|{{uc:setCuratorCamera}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setCuratorCamera}}]]

Latest revision as of 13:31, 8 November 2023

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos, targetPos, time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) position, for supported types see BIS_fnc_position
targetPos: Array format Vector3D, Position or Object - (Optional, default vectorDir curatorCamera) vector dir or target object/position
time: Number or Boolean - (Optional, default 0) commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil, player, 5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
Arma 3: Curator curatorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note