BIS fnc setCuratorCamera: Difference between revisions

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| [camPos,targetPos,time]] call [[BIS_fnc_setCuratorCamera]] |Syntax=
| [camPos,targetPos,time] call [[BIS_fnc_setCuratorCamera]] |Syntax=


|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]|Parameter 1=

Revision as of 17:53, 22 June 2018

Hover & click on the images for description

Description

Description:
Move curator camera to a position and direction. Finished when animation ends.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[camPos,targetPos,time] call BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean True when done

Examples

Example 1:
[nil,player,5] call BIS_fnc_setCuratorCamera;

Additional Information

See also:
CuratorcuratorCamera

Notes

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Notes

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