BIS fnc setHeight: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| tkoh |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|game2= arma3
____________________________________________________________________________________________
|version2= 0.50


| Set an object height. |DESCRIPTION=
|gr1= Object Manipulation
____________________________________________________________________________________________


| [target, height, position, mode] call [[BIS_fnc_setHeight]] |SYNTAX=
|descr= Set an object height.


|p1= target: [[Object]] - affected object |PARAMETER1=
|s1=[target, height, position, mode] call [[BIS_fnc_setHeight]]


|p2= height: [[Number]] - (Optional, default 0) height to set |PARAMETER2=
|p1= target: [[Object]] - affected object


|p3= position: [[Position]] - (Optional, default [[position]] ''target'') position to place the target with calculated height |PARAMETER3=
|p2= height: [[Number]] - (Optional, default 0) height to set
 
|p3= position: [[Position]] - (Optional, default [[position]] ''target'') position to place the target with calculated height


|p4= mode: [[String]] - (Optional, default "ROADWAY") can be:
|p4= mode: [[String]] - (Optional, default "ROADWAY") can be:
* "ROADWAY": uses [[setPos]]
* "ROADWAY": uses [[setPos]]
* "ASL": uses [[setPosASL]]
* "ASL": uses [[setPosASL]]
* "ATL": uses [[setPosATL]] |PARAMETER4=
* "ATL": uses [[setPosATL]]


| [[Boolean]] - [[true]] when done |RETURNVALUE=
|r1= [[Boolean]] - [[true]] when done
____________________________________________________________________________________________


|s2= [height, mode] call [[BIS_fnc_setHeight]]
|s2= [height, mode] call [[BIS_fnc_setHeight]]
{{note|Alternative Syntax uses {{Inline code|[[this]]}} and {{Inline code|[[position]] [[this]]}}; this shortened syntax is to be used in init fields.}} |SYNTAX2=
{{Feature | important | This syntax uses {{ic|[[Magic Variables#this_2|this]]}} and is therefore meant to be used in init fields. Not to be used in MP.}}


|p21= height: [[Number]] - (Optional, default 0) height to set |PARAMETER21=
|p21= height: [[Number]] - (Optional, default 0) height to set


|p22= mode: [[String]] - (Optional, default "ROADWAY") can be:
|p22= mode: [[String]] - (Optional, default "ROADWAY") can be:
* "ROADWAY": uses [[setPos]]
* "ROADWAY": uses [[setPos]]
* "ASL": uses [[setPosASL]]
* "ASL": uses [[setPosASL]]
* "ATL": uses [[setPosATL]] |PARAMETER22=
* "ATL": uses [[setPosATL]]


|r2= [[Boolean]] - [[true]] when done |RETURNVALUE2=
|r2= [[Boolean]] - [[true]] when done
____________________________________________________________________________________________


|x1= <code>{{codecomment|// will place player's vehicle on "myHeightMarker", 50m above terrain}}
|x1= <code>{{cc|will place player's vehicle on "myHeightMarker", 50m above terrain}}
<nowiki>[</nowiki>[[vehicle]] [[player]], 50, [[getMarkerPos]] "myHeightMarker", "ATL"]]] [[call]] [[BIS_fnc_setHeight]];</code> |EXAMPLE1=
[<nowiki/>[[vehicle]] [[player]], 50, [[getMarkerPos]] "myHeightMarker", "ATL"]]] [[call]] [[BIS_fnc_setHeight]];</code>


|x2= <code>{{codecomment|// will set the ''this'' object 50m above sea level at its position
|x2= <code>{{cc|will set the ''this'' object 50m above sea level at its position}}
// use where '''this''' has a value like in an init field}}
{{cc|use where '''this''' has a value like in an init field}}
[50, "ASL"] [[call]] [[BIS_fnc_setHeight]];</code> |EXAMPLE2=
[50, "ASL"] [[call]] [[BIS_fnc_setHeight]];</code>
____________________________________________________________________________________________


| [[setPos]], [[setPosASL]], [[setPosATL]] |SEEALSO=
|seealso= [[setPos]] [[setPosASL]] [[setPosATL]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:setHeight}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:setHeight}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setHeight}}]]

Revision as of 14:00, 1 July 2022

Hover & click on the images for description

Description

Description:
Set an object height.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[target, height, position, mode] call BIS_fnc_setHeight
Parameters:
target: Object - affected object
height: Number - (Optional, default 0) height to set
position: Position - (Optional, default position target) position to place the target with calculated height
mode: String - (Optional, default "ROADWAY") can be:
Return Value:
Boolean - true when done

Alternative Syntax

Syntax:
[height, mode] call BIS_fnc_setHeight
This syntax uses this and is therefore meant to be used in init fields. Not to be used in MP.
Parameters:
height: Number - (Optional, default 0) height to set
mode: String - (Optional, default "ROADWAY") can be:
Return Value:
Boolean - true when done

Examples

Example 1:
// will place player's vehicle on "myHeightMarker", 50m above terrain [vehicle player, 50, getMarkerPos "myHeightMarker", "ATL"]]] call BIS_fnc_setHeight;
Example 2:
// will set the this object 50m above sea level at its position // use where this has a value like in an init field [50, "ASL"] call BIS_fnc_setHeight;

Additional Information

See also:
setPos setPosASL setPosATL

Notes

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Only post proven facts here! Add Note