Difference between revisions of "BIS fnc setObjectShotParents"
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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+ | {{RV|type=function | ||
− | + | |game1= arma3 | |
− | + | |version1= 1.76 | |
− | | | + | |gr1= Object Manipulation |
− | | | + | |descr= ''N/A'' |
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− | | | + | |s1= <!-- [] call [[BIS_fnc_setObjectShotParents]] --> |
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− | | | + | |r1= |
− | + | |x1= <!-- <sqf>[] call BIS_fnc_setObjectShotParents;</sqf> --> | |
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− | |x1= < | ||
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+ | |seealso= | ||
}} | }} | ||
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Latest revision as of 14:09, 5 May 2022
Description
- Description:
- N/A
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note