BIS fnc setObjectShotParents: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.76


| arma3 |= Game name
|gr1= Object Manipulation


|1.76|= Game version
|descr= ''N/A''
____________________________________________________________________________________________


| ''N/A'' |DESCRIPTION=
|s1= <!-- [] call [[BIS_fnc_setObjectShotParents]] -->
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_setObjectShotParents]]; --> |SYNTAX=
|r1=


|p1= |PARAMETER1=
|x1= <!-- <sqf>[] call BIS_fnc_setObjectShotParents;</sqf> -->
 
| |RETURNVALUE=
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |SEEALSO=


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Misc|{{uc:setObjectShotParents}}]]
[[Category:Functions|{{uc:setObjectShotParents}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setObjectShotParents}}]]

Latest revision as of 14:09, 5 May 2022

Hover & click on the images for description

Description

Description:
N/A
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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