BIS fnc setUnitInsignia: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (cleaned notes)
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Object Manipulation |GROUP1=")
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 6: Line 5:


|1.24|Game version=
|1.24|Game version=
|gr1 = Object Manipulation |GROUP1=


|arg= global |MParg= Arguments in MP
|arg= global |MParg= Arguments in MP
Line 12: Line 13:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Sets unit insignia (e.g., shoulder insignia on soldiers). See [[Arma 3 Unit Insignia]] for more details. This function is global and should work from any client. '''Do not remote execute'''<br>
| Sets unit insignia (e.g., shoulder insignia on soldiers). See [[Arma 3 Unit Insignia]] for more details. This function is global and should work from any client.
See [[Arma_3_Unit_Insignia#Official_Insignias|Arma 3 Unit Insignia]] for a list of all official insignias.|DESCRIPTION=
{{Warning | This function must '''not''' be [[remoteExec]]uted.}}
See [[Arma 3 Unit Insignia#Official Insignias | Arma 3 Unit Insignia]] for a list of all official insignias. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [target , className] call [[BIS_fnc_setUnitInsignia]] |SYNTAX=
| [target, className] call [[BIS_fnc_setUnitInsignia]] |SYNTAX=


|p1= target: [[Object]] - unit to which the insignia is going to be attached |Parameter1=
|p1= target: [[Object]] - unit to which the insignia is going to be attached |PARAMETER1=
|p2= class: [[String]] - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia. |=
|p2= class: [[String]] - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia. |PARAMETER2=


| [[Boolean]] - Returns [[true]] if successful. |RETURNVALUE=
| [[Boolean]] - Returns [[true]] if successful. |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________


|x1= Place insignia: <code><nowiki>[</nowiki>[[player]], "111thID"] [[call]] [[BIS_fnc_setUnitInsignia]];</code> |Example1=
|x1= Place insignia: <code>[<nowiki/>[[player]], "111thID"] [[call]] [[BIS_fnc_setUnitInsignia]];</code> |EXAMPLE1=


|x2= Remove insignia: <code><nowiki>[</nowiki>[[player]], ""] [[call]] [[BIS_fnc_setUnitInsignia]];</code> |=  
|x2= Remove insignia: <code>[<nowiki/>[[player]], ""] [[call]] [[BIS_fnc_setUnitInsignia]];</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 34: Line 36:
<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>
   
   
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on August 9, 2016 2300
<dd class="notedate">Posted on August 9, 2016 2300
<dt class="note>'''[[User:Pierre MGI|Pierre MGI]]'''
<dt class="note>[[User:Pierre MGI|Pierre MGI]]
<dd class="note">In https://community.bistudio.com/wiki/Arma_3_Unit_Insignia, you can read:<br>
<dd class="note">In [[Arma 3 Unit Insignia]], you can read:
{{quote|You can add a new insignia in Config.cpp and Description.ext.}}
{{quote|You can add a new insignia in Config.cpp and Description.ext.}}
If it's possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment.
If it is possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment.
Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.<br>
Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.<br>
This function calls the setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.
This function calls [[setObjectTextureGlobal]], which is a broken command in MP (see feedback tracker) August 2016.
 
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Strategic|{{uc:setUnitInsignia}}]]
[[Category:Functions|{{uc:setUnitInsignia}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setUnitInsignia}}]]
<!-- CONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 18:46, 10 October 2020

Hover & click on the images for description

Description

Description:
Sets unit insignia (e.g., shoulder insignia on soldiers). See Arma 3 Unit Insignia for more details. This function is global and should work from any client.
This function must not be remoteExecuted.
See Arma 3 Unit Insignia for a list of all official insignias.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[target, className] call BIS_fnc_setUnitInsignia
Parameters:
target: Object - unit to which the insignia is going to be attached
class: String - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia.
Return Value:
Boolean - Returns true if successful.

Examples

Example 1:
Place insignia: [player, "111thID"] call BIS_fnc_setUnitInsignia;
Example 2:
Remove insignia: [player, ""] call BIS_fnc_setUnitInsignia;

Additional Information

See also:
Arma 3 Unit InsigniaBIS_fnc_getUnitInsignia

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 9, 2016 2300
Pierre MGI
In Arma 3 Unit Insignia, you can read: Template:quote If it is possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.

Bottom Section