BIS_fnc_setUnitInsignia

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Introduced with Arma 3 version 1.241.24Arguments of this scripting function don't have to be local to the client the function is executed onEffects of this scripting function are broadcasted over the network and happen on every computer in the network
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Description

Description:
Sets unit insignia (e.g., shoulder insignia on soldiers). See Arma 3 Unit Insignia for more details. This function is global and should work from any client.
This function must not be remoteExecuted.

See Arma 3 Unit Insignia for a list of all official insignias.

Syntax

Syntax:
[target, className] call BIS_fnc_setUnitInsignia
Parameters:
target: Object - unit to which the insignia is going to be attached
class: String - CfgUnitInsignia class name to use. Use an empty string to remove the current insignia.
Return Value:
Boolean - Returns true if successful.

Examples

Example 1:
Place insignia: [player, "111thID"] call BIS_fnc_setUnitInsignia;
Example 2:
Remove insignia: [player, ""] call BIS_fnc_setUnitInsignia;

Additional Information

Execution:
call
See also:
Arma 3 Unit InsigniaBIS_fnc_getUnitInsignia

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 9, 2016 2300
Pierre MGI
In Arma 3 Unit Insignia, you can read:
«
« You can add a new insignia in Config.cpp and Description.ext. »

If it's possible to add a cfgUnitInsignia class in a description.ext, please note that the path of the texture differs for server and client in MP environment. Config.cpp (addon) is more reliable. Description.ext, in this case, should be used for SP mission only.
This function calls setObjectTextureGlobal, which is a broken command in MP (see feedback tracker) August 2016.

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