BIS_fnc_setUnitInsignia

From Bohemia Interactive Community
Revision as of 08:24, 29 July 2014 by Ffur2007slx2 5 (talk | contribs) (eg & ag)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
/*

	Description:
	Set unit inisgnia (e.g., should insignia on soldiers)

	Parameter(s):
		0: OBJECT
		2: STRING - CfgUnitInsignia class

	Returns:
	BOOL - true if insignia was set
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 28, 2014 - 12:58 (UTC)
Sxp2hiiigh
Multiplayer locality (As of Arma 3 v1.24):
- Effects of this function are local, it must be executed on all machines.
- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress): [[ player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;

Bottom Section