BIS_fnc_spawnGroup

From Bohemia Interactive Community
Revision as of 18:42, 3 April 2006 by (username removed) (Generated by BIS_fnc_exportFunctionsToWiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Hover & click on the images for description

Description

Description:
/*
	File: spawnGroup.sqf

	Description:
	Function which handles the spawning of a dynamic group of characters.
	The composition of the group can be passed to the function.
	Alternatively a number can be passed and the function will spawn that
	amount of characters with a random type.

	Parameter(s):
	_this select 0: the group's starting position (Array)
	_this select 1: the group's side (Side)
	_this select 2: can be three different types:
		- list of character types (Array)
		- amount of characters (Number)
		- CfgGroups entry (Config)
	_this select 3: (optional) list of relative positions (Array)
	_this select 4: (optional) list of ranks (Array)
	_this select 5: (optional) skill range (Array)
	_this select 6: (optional) ammunition count range (Array)
	_this select 7: (optional) randomization controls (Array)
		0: amount of mandatory units (Number)
		1: spawn chance for the remaining units (Number)
	_this select 8: (optional) azimuth (Number)
	_this select 9: (optional) force precise position (Bool, default: true).
	_this select 10: (optional) max. number of vehicles (Number, default: 10e10).

	Returns:
	The group (Group)
*/

//Validate parameter count
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section