BIS fnc spawnVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function|= " to "{{Function|Comments= ") |
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{{Function|= | {{Function|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 |= | | arma2 |Game name= | ||
|1.00|= | |1.00|Game version= | ||
|game2= TKOH |= | |game2= TKOH |= | ||
|version2= 1.00 |= | |version2= 1.00 |= | ||
|arg= |= | |arg= |MPARGUMENTS= | ||
|eff= |= | |eff= |MPEFFECTS= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle''' |= | | [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle''' |= | ||
|p1= position - desired [[position]] ([[Array]]) |= | |p1= position - desired [[position]] ([[Array]]) |Parameter1= | ||
|p2= direction - desired azimuth/[[direction]] ([[Number]]) |= | |p2= direction - desired azimuth/[[direction]] ([[Number]]) |= | ||
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| [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]]) |= | | [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]]) |RETURNVALUE= | ||
|x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|= | |x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|EXAMPLE1= | ||
__________ | __________ | ||
| [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |= | | [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} | ||
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<dt class="note">[[User:Eggbeast|Eggbeast]]</dt> | <dt class="note">[[User:Eggbeast|Eggbeast]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
example of how to get your vehicle NAME back | example of how to get your vehicle NAME back <br> | ||
|x1= <code> _vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle | |||
_myvec = _vecarray select 0;<br></code> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 12:12, 3 September 2019
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position,direction,type,side or group] call BIS_fnc_spawnVehicle
- Parameters:
- position - desired position (Array)
- direction - desired azimuth/direction (Number)
- type - type of the vehicle (String)
- side or group - side or existing group (Side or Group)
- Return Value:
- Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)
Examples
- Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle
Additional Information
- See also:
- Arma 2 CfgVehicles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 2, 2011
- Lucky44
- EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
- Posted on January 23, 2011
- nte
- If there is no enemy on the map, it will spawn as empty.
- Posted on December 24, 2011
- Homer Johnston
- Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.
- Posted on November 8, 2014 - 18:23 (UTC)
- Iceman77
- If the inputted side's center hasn't already been created, the vehicle will spawn empty.
- Posted on November 27, 2015
- Eggbeast
-
example of how to get your vehicle NAME back
|x1=_vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle _myvec = _vecarray select 0;