Difference between revisions of "BIS fnc spawnVehicle"

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m (Updated my comment for Arma 3)
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<dd class="notedate">Posted on January 2, 2011
 
<dd class="notedate">Posted on January 2, 2011
 
<dt class="note">'''[[User:Lucky44|Lucky44]]'''
 
<dt class="note">'''[[User:Lucky44|Lucky44]]'''
<dd class="note">You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
+
<dd class="note">EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
  
 
<dd class="notedate">Posted on January 23, 2011
 
<dd class="notedate">Posted on January 23, 2011

Revision as of 03:28, 13 September 2014

Introduced with Arma 2 version 1.001.00Introduced with Take On Helicopters version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

Execution:
call
See also:
Arma 2 CfgVehicles

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on January 2, 2011
Lucky44
EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
Posted on January 23, 2011
nte
If there is no enemy on the map, it will spawn as empty.
Posted on December 24, 2011
Homer Johnston
Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.