BIS fnc spawnVehicle: Difference between revisions

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{{Command|=
{{RV|type=function
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| arma2 |=
|game1= arma2
|version1= 1.00


|1.00|=
|game2= arma2oa
|version2= 1.50


|arg= |= MPARGUMENTS
|game3= tkoh
|version3= 1.00


|eff= |= MPEFFECTS
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].
|gr1= Vehicles


|=
|descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].
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| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle''' |=
{{Feature|important|Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}):
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty.
}}


|p1= position - desired [[position]] ([[Array]]) |=
|s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]]


|p2= direction - desired azimuth/[[direction]] ([[Number]]) |=
|p1= position: [[Array]] format [[Position]] - desired [[position]]


|p3= type - [[typeOf|type]] of the vehicle ([[String]]) |=
|p2= direction: [[Number]] - desired azimuth/[[direction]]


|p4= side or group - side or existing group ([[Side]] or [[Group]]) |=
|p3= type: [[String]] - [[typeOf|type]] of the vehicle


|p4= sideOrGroup: [[Side]] or [[Group]] - side or existing group


| [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]])  |= Return value
|r1= [[Array]] format [createdVehicle, crew, group]:
* createdVehicle: [[Object]] - the created vehicle
* crew: [[Array]] of [[Object]]s - the vehicle's crew members
* group: [[Group]] - created or passed group


|x1= <sqf>[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;</sqf>


|x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|= EXAMPLE1
|x2= <sqf>
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;


__________
private _vehicle = _result select 0;
_result params ["_vehicle", "_crew", "_group"];
</sqf>


| [[Functions Library]], [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |= SEEALSO
|seealso= [[:Category:CfgVehicles]] [[respawnVehicle]] [[createVehicle]] [[createUnit]] [[crew]]
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: Functions|SPAWNVEHICLE}}]]
Lucky44: Just so no one forgets: you need to put a Functions Module on the map for this function to work.
nte: If there is no enemy on the map, it will spawn as empty.

Latest revision as of 02:21, 5 March 2024

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Before Arma 3 (Arma 2, Take On Helicopters):
  • a Functions Module must be placed in order to use this function
  • a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
Parameters:
position: Array format Position - desired position
direction: Number - desired azimuth/direction
type: String - type of the vehicle
sideOrGroup: Side or Group - side or existing group
Return Value:
Array format [createdVehicle, crew, group]:
  • createdVehicle: Object - the created vehicle
  • crew: Array of Objects - the vehicle's crew members
  • group: Group - created or passed group

Examples

Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; _result params ["_vehicle", "_crew", "_group"];

Additional Information

See also:
Category:CfgVehicles respawnVehicle createVehicle createUnit crew

Notes

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