BIS fnc spawnVehicle: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>/*
|game4= arma3
File: spawnVehicle.sqf
|version4= 0.50


Description:
|gr1= Vehicles
Function to spawn a certain vehicle type with all crew (including turrets).
The vehicle can either become part of an existing group or create a new group.


Parameter(s):
|descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].
_this select 0: desired position (Array).
_this select 1: desired azimuth (Number).
_this select 2: type of the vehicle (String).
_this select 3: side or existing group (Side or Group).
_this select 4: (optional) force precise position (Bool, default: true).


Returns:
{{Feature|important|Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}):
Array:
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function
0: new vehicle (Object).
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty.
1: all crew (Array of Objects).
}}
2: vehicle's group (Group).
*/


//Validate parameter count
|s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]]
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_spawnVehicle]]; --> |= Syntax
|p1= position: [[Array]] format [[Position]] - desired [[position]]


|p1= |= Parameter 1
|p2= direction: [[Number]] - desired azimuth/[[direction]]


| |= Return value
|p3= type: [[String]] - [[typeOf|type]] of the vehicle
____________________________________________________________________________________________


|x1= <code></code> |=
|p4= sideOrGroup: [[Side]] or [[Group]] - side or existing group
____________________________________________________________________________________________


| |= See also
|r1= [[Array]] format [createdVehicle, crew, group]:
* createdVehicle: [[Object]] - the created vehicle
* crew: [[Array]] of [[Object]]s - the vehicle's crew members
* group: [[Group]] - created or passed group


}}
|x1= <sqf>[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>
<dl class="command_description">
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
<!-- Note Section BEGIN -->


<!-- Note Section END -->
private _vehicle = _result select 0;
</dl>
_result params ["_vehicle", "_crew", "_group"];
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[:Category:CfgVehicles]] [[respawnVehicle]] [[createVehicle]] [[createUnit]] [[crew]]
[[Category:Function Group: Spawning|{{uc:spawnVehicle}}]]
}}
[[Category:Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:spawnVehicle}}]]

Latest revision as of 02:21, 5 March 2024

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Before Arma 3 (Arma 2, Take On Helicopters):
  • a Functions Module must be placed in order to use this function
  • a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
Parameters:
position: Array format Position - desired position
direction: Number - desired azimuth/direction
type: String - type of the vehicle
sideOrGroup: Side or Group - side or existing group
Return Value:
Array format [createdVehicle, crew, group]:
  • createdVehicle: Object - the created vehicle
  • crew: Array of Objects - the vehicle's crew members
  • group: Group - created or passed group

Examples

Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; _result params ["_vehicle", "_crew", "_group"];

Additional Information

See also:
Category:CfgVehicles respawnVehicle createVehicle createUnit crew

Notes

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Only post proven facts here! Add Note