Difference between revisions of "BIS fnc spawnVehicle"
Jump to navigation
Jump to search
m |
|||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Function | + | {{Function |
− | |||
− | | arma2 |= | + | |game1= arma2 |
− | + | |version1= 1.00 | |
− | |game2= TKOH | + | |game2= TKOH |
− | |version2= 1.00 | + | |version2= 1.00 |
− | |arg= | + | |arg= |
− | |eff= | + | |eff= |
− | |||
− | | | + | |gr1 = Vehicles |GROUP1= |
− | |||
− | |||
− | | [ | + | |descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]]. |
− | |p1= position | + | {{Important | Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}): |
+ | * a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | ||
+ | * a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty. | ||
+ | }} | ||
+ | |||
+ | |||
+ | |s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]] | ||
+ | |||
+ | |p1= position: [[Array]] format [[Position]] - desired [[position]] | ||
− | |p2= direction - desired azimuth/[[direction]] | + | |p2= direction: [[Number]] - desired azimuth/[[direction]] |
− | |p3= type - [[typeOf|type]] of the vehicle | + | |p3= type: [[String]] - [[typeOf|type]] of the vehicle |
− | |p4= | + | |p4= sideOrGroup: [[Side]] or [[Group]] - side or existing group |
+ | |r1= [[Array]] format [createdVehicle, crew, group]: | ||
+ | * createdVehicle: [[Object]] - the created vehicle | ||
+ | * crew: [[Array]] of [[Object]]s - the vehicle's crew members | ||
+ | * group: [[Group]] - created or passed group |RETURNVALUE= | ||
− | |||
+ | |x1= <code>[<nowiki/>[[getPos]] [[player]], 180, "BMP3", [[east]]] [[call]] [[BIS_fnc_spawnVehicle]];</code> | ||
− | | | + | |x2= <code>[[private]] _result = [<nowiki/>[[getPos]] [[player]], 180, "BMP3", [[east]]] [[call]] [[BIS_fnc_spawnVehicle]]; |
− | + | [[private]] _vehicle = _result [[select]] 0; | |
+ | {{cc|alternatively, {{arma3}} only}} | ||
+ | _result [[params]] ["_vehicle", "_crew", "_group"];</code> | ||
− | |||
− | | | + | |seealso= [[:Category:CfgVehicles]], [[createVehicle]], [[createUnit]], [[crew]] |
− | |||
}} | }} | ||
Line 46: | Line 54: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
− | < | + | <!-- Note Section END --> |
− | < | + | </dl> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Functions|{{uc:spawnVehicle}}]] | [[Category:Functions|{{uc:spawnVehicle}}]] | ||
− | [[Category:{{ | + | [[Category:{{arma2}}: Functions|{{uc:spawnVehicle}}]] |
− | [[Category:{{ | + | [[Category:{{arma2oa}}: Functions|{{uc:spawnVehicle}}]] |
− | [[Category:{{ | + | [[Category:{{arma3}}: Functions|{{uc:spawnVehicle}}]] |
− | [[Category:{{ | + | [[Category:{{tkoh}}: Functions|{{uc:spawnVehicle}}]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 09:40, 12 October 2020
Hover & click on the images for descriptions
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
-
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
- Example 2:
-
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; // alternatively, Arma 3 only _result params ["_vehicle", "_crew", "_group"];
Additional Information
- Execution:
- call
- See also:
- Category:CfgVehiclescreateVehiclecreateUnitcrew
- Groups:
- Vehicles