Difference between revisions of "BIS fnc spawnVehicle"

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m (template:command argument fix)
m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
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| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle'''  |=
| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle'''  |=
|p1= position - desired [[position]] ([[Array]]) |=
|p1= position - desired [[position]] ([[Array]]) |Parameter1=
|p2= direction - desired azimuth/[[direction]] ([[Number]]) |=  
|p2= direction - desired azimuth/[[direction]] ([[Number]]) |=  

Revision as of 03:47, 3 September 2019

Introduced with Arma 2 version 1.001.00Introduced with Take On Helicopters version 1.001.00
Hover & click on the images for descriptions


Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.


[position,direction,type,side or group] call BIS_fnc_spawnVehicle
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)


Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

See also:
Arma 2 CfgVehicles


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on January 2, 2011
EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
Posted on January 23, 2011
If there is no enemy on the map, it will spawn as empty.
Posted on December 24, 2011
Homer Johnston
Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.
Posted on November 8, 2014 - 18:23 (UTC)
If the inputted side's center hasn't already been created, the vehicle will spawn empty.
Posted on November 27, 2015
example of how to get your vehicle NAME back
|x1= _vecarray = [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle _myvec = _vecarray select 0;