Difference between revisions of "BIS fnc spawnVehicle"

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m (Generated by BIS_fnc_exportFunctionsToWiki)
 
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{{Command|=
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{{Function|= Comments
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| arma2 |=
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|1.00|=
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|arg= |= MPARGUMENTS
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|eff= |= MPEFFECTS
 
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| arma2 |= Game name
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| Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].
  
|1.00|= Game version
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|=
 
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| <pre>/*
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| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle'''  |=
File: spawnVehicle.sqf
 
  
Description:
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|p1= position - desired [[position]] ([[Array]]) |=
Function to spawn a certain vehicle type with all crew (including turrets).
 
The vehicle can either become part of an existing group or create a new group.
 
  
Parameter(s):
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|p2= direction - desired azimuth/[[direction]] ([[Number]]) |=
_this select 0: desired position (Array).
 
_this select 1: desired azimuth (Number).
 
_this select 2: type of the vehicle (String).
 
_this select 3: side or existing group (Side or Group).
 
_this select 4: (optional) force precise position (Bool, default: true).
 
  
Returns:
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|p3= type - [[typeOf|type]] of the vehicle ([[String]]) |=
Array:
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0: new vehicle (Object).
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|p4= side or group - side or existing group ([[Side]] or [[Group]]) |=
1: all crew (Array of Objects).
 
2: vehicle's group (Group).
 
*/
 
  
//Validate parameter count
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
 
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| <!-- [] call [[BIS_fnc_spawnVehicle]]; --> |= Syntax
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| [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]])  |= Return value
  
|p1= |= Parameter 1
 
  
| |= Return value
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|x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|= EXAMPLE1
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|x1= <code></code> |=
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| |= See also
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| [[Functions Library]], [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |= SEEALSO
  
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|  |= MPBEHAVIOUR
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}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
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<h3 style='display:none'>Bottom Section</h3>
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<h3 style="display:none">Bottom Section</h3>
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[[Category:ArmA 2: Functions|BIS_FNC_SPAWNVEHICLE}}]]
[[Category:Function Group: Spawning|{{uc:spawnVehicle}}]]
 
[[Category:Functions|{{uc:spawnVehicle}}]]
 
[[Category:{{Name|arma2}}: Functions|{{uc:spawnVehicle}}]]
 
[[Category:{{Name|arma2oa}}: Functions|{{uc:spawnVehicle}}]]
 
[[Category:{{Name|tkoh}}: Functions|{{uc:spawnVehicle}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:spawnVehicle}}]]
 

Revision as of 21:06, 11 January 2010

Introduced with Arma 2 version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

See also:
Functions Library Arma 2 CfgVehicles
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


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