BIS_fnc_spawnVehicle

From Bohemia Interactive Community
Revision as of 23:34, 24 December 2011 by Homer Johnston (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

See also:
Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section

Lucky44: Just so no one forgets: you need to put a Functions Module on the map for this function to work.

nte: If there is no enemy on the map, it will spawn as empty.

Homer Johnston: Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.