BIS_fnc_stalk

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Revision as of 23:38, 6 May 2018 by Lou Montana (talk | contribs) (Page filling)
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Description

Description:
Continuously set WP of one group to a different group to hunt it. It does not change the group's behaviour.
Script terminates if one of the groups is eliminated or if the optional condition is activated.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[stalker, stalked, refresh, radius, endCondition, endDestination] call BIS_fnc_stalk
Parameters:
stalker: Group - the group that will move towards the other
stalked: Group - the group that will be followed
refresh: Number - (Optional, default 10, minimum 5) time between waypoint updates
radius: Number - (Optional, default 0, minimum 0) waypoint "precision"
endCondition: Code - (Optional, default {false}) condition that if true stops stalker to follow stalked
endDestination: String or Position or Object or Number - (Optional, default 0) destination stalker will go after endCondition is met (or stalked is killed)
  • String - destination marker name
  • Position - destination
  • Object - destination
  • Number
    • 0: return to original group waypoints
    • 1: search around their current stalking position, in a 50m radius
    • 2: return to the original position before stalking
Return Value:
Boolean - true when done

Examples

Example 1:
_stalking = [BIS_grpStalkers,BIS_grpPlayer] spawn BIS_fnc_stalk;
Example 2:
_stalking = [grp1,group player,nil,nil,{player distance BIS_Heli < 100},"BIS_mrkRetreatMarker"] spawn BIS_fnc_stalk;
Example 3:
_stalking = [BIS_grpStalkers,BIS_grpPlayer,20,10,{BIS_Return},1] spawn BIS_fnc_stalk;
Example 4:
_stalking = [BIS_grpStalkers,BIS_grpPlayer,5,0,{dayTime > 20},[3600,600,0]] spawn BIS_fnc_stalk;

Additional Information

See also:
BIS_fnc_spawnGroup

Notes

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Notes

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