BIS_fnc_timeline_getInterpMode

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Returns the timeline interp mode index.
Execution:
call
Groups:
Timeline

Syntax

Syntax:
[timeline] call BIS_fnc_timeline_getInterpMode
Parameters:
timeline: Object - the timeline object
Return Value:
Number - can return:
  • 0 - Linear
  • 1 - Cubic
  • 2 - EaseIn
  • 3 - EaseOut
  • 4 - EaseInOut
  • 5 - Hermite
  • 6 - Berp
  • 7 - BounceIn
  • 8 - BounceOut
  • 9 - BounceInOut
  • 10 - QuinticIn
  • 11 - QuinticOut
  • 12 - QuinticInOut
  • 13 - ElasticIn
  • 14 - ElasticOut
  • 15 - ElasticInOut

Examples

Example 1:
private _interpolationMode = [timeline] call BIS_fnc_timeline_getInterpMode;

Additional Information

See also:
BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish BIS_fnc_timeline_getAlpha BIS_fnc_timeline_getCurrentTime BIS_fnc_timeline_getLength BIS_fnc_timeline_getPlayFromStart BIS_fnc_timeline_getPlayRate BIS_fnc_timeline_getPlayTime BIS_fnc_timeline_getPosition BIS_fnc_timeline_getSimulatedCurves BIS_fnc_timeline_getStopTime BIS_fnc_timeline_getTimeLeft BIS_fnc_timeline_init BIS_fnc_timeline_isFinished BIS_fnc_timeline_isLooping BIS_fnc_timeline_isPaused BIS_fnc_timeline_isPlaying BIS_fnc_timeline_play BIS_fnc_timeline_setInterpMode BIS_fnc_timeline_setLength BIS_fnc_timeline_setLoop BIS_fnc_timeline_setPause BIS_fnc_timeline_setPlayRate BIS_fnc_timeline_setPosition BIS_fnc_timeline_simulateCurves BIS_fnc_timeline_stop BIS_fnc_timeline_tick BIS_fnc_timeline_setReverse BIS_fnc_timeline_isReverse

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note