Difference between revisions of "BIS fnc transformVectorDirAndUp"

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m (Text replacement - "\| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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[[Image:transformVectorUpAndDir.jpg|300px]]
 
[[Image:transformVectorUpAndDir.jpg|300px]]
  
| [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]];
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|s1=[vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]]
  
 
|p1=[vectorDirAndUp, yaw, pitch, roll]: [[Array]]
 
|p1=[vectorDirAndUp, yaw, pitch, roll]: [[Array]]

Revision as of 20:31, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
Parameters:
[vectorDirAndUp, yaw, pitch, roll]: Array
vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
yaw (Optional): Number - yaw angle. Default: 0
pitch (Optional): Number - pitch angle. Default: 0
roll (Optional): Number - roll angle. Default: 0
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
Example 2:
Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];

Additional Information

See also:
vectorDirvectorUpsetVectorDirAndUp

Notes

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