BIS fnc transformVectorDirAndUp: Difference between revisions

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(correlation with 3DEN)
m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>")
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{{Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}}
{{Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}}
{{Important | If using rotation angles from 3DEN, negate them. For example if <tt>Rotation</tt> field in object transformation in editor says <tt>X:15 Y:30 Z:150</tt>, this corresponds to<br>
{{Important | If using rotation angles from 3DEN, negate them. For example if <tt>Rotation</tt> field in object transformation in editor says <tt>X:15 Y:30 Z:150</tt>, this corresponds to<br>
  <nowiki>[</nowiki>[[nil]], -150, -15, -30] [[call]] [[BIS_fnc_transformVectorDirAndUp]]}}
  [<nowiki/>[[nil]], -150, -15, -30] [[call]] [[BIS_fnc_transformVectorDirAndUp]]}}
[[Image:transformVectorUpAndDir.jpg|400px]]|DESCRIPTION=
[[Image:transformVectorUpAndDir.jpg|400px]]|DESCRIPTION=
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|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0];
|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0];
uav [[attachTo]] <nowiki>[</nowiki>[[player]], [0,30,10]];
uav [[attachTo]] [<nowiki/>[[player]], [0,30,10]];
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving",  
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving",  
{
{

Revision as of 14:09, 19 March 2020

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.97|1.97]]
Hover & click on the images for description

Description

Description:
Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.

The vectors are rotated first on z axis then on x axis then on y axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]
If using rotation angles from 3DEN, negate them. For example if Rotation field in object transformation in editor says X:15 Y:30 Z:150, this corresponds to
[nil, -150, -15, -30] call BIS_fnc_transformVectorDirAndUp
transformVectorUpAndDir.jpg
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp;
Parameters:
[vectorDirAndUp, yaw, pitch, roll]: Array
vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
yaw (Optional): Number - yaw angle. Default: 0
pitch (Optional): Number - pitch angle. Default: 0
roll (Optional): Number - roll angle. Default: 0
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
Example 2:
Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];

Additional Information

See also:
vectorDirvectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.97]][[ Category: arma3dev: New Functions | BIS FNC TRANSFORMVECTORDIRANDUP]][[ Category: arma3dev: Functions | BIS FNC TRANSFORMVECTORDIRANDUP]]

Notes

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