BIS fnc transformVectorDirAndUp: Difference between revisions

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{{Function|Comments=
{{Function| arma3|1.98|gr1 = Vectors| Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the [https://en.wikipedia.org/wiki/Right-hand_rule right hand rule].<br><br>
 
| arma3 |Game name=
 
|1.98|Game version=
 
|gr1 = Vectors |GROUP1=
 
| Rotates both [[vectorDir]] and [[vectorUp]] on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the [https://en.wikipedia.org/wiki/Right-hand_rule right hand rule].<br><br>


{{Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}}
{{Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}}
[[Image:transformVectorUpAndDir.jpg|400px]]|DESCRIPTION=
[[Image:transformVectorUpAndDir.jpg|400px]]| [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]];|p1=[vectorDirAndUp, yaw, pitch, roll]: [[Array]]|PARAMETER1=
 
| [vectorDirAndUp, yaw, pitch, roll] call [[BIS_fnc_transformVectorDirAndUp]]; |SYNTAX=
 
|p1=[vectorDirAndUp, yaw, pitch, roll]: [[Array]]|PARAMETER1=
|p2= vectorDirAndUp (Optional): [[Array]] in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]|PARAMETER2=
|p2= vectorDirAndUp (Optional): [[Array]] in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]|PARAMETER2=
|p3= yaw (Optional): [[Number]] - yaw angle. Default: 0 |PARAMETER3=
|p3= yaw (Optional): [[Number]] - yaw angle. Default: 0 |PARAMETER3=
|p4= pitch (Optional): [[Number]] - pitch angle. Default: 0 |PARAMETER4=
|p4= pitch (Optional): [[Number]] - pitch angle. Default: 0 |PARAMETER4=
|p5= roll (Optional): [[Number]] - roll angle. Default: 0 |PARAMETER5=
|p5= roll (Optional): [[Number]] - roll angle. Default: 0| [[Array]] in format [vectorDir, vectorUp]|x1= <code>_vDirUp = <nowiki>[[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], 0, 0, 90] [[call]] [[BIS_fnc_transformVectorDirAndUp]];</code>|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0];
 
| [[Array]] in format [vectorDir, vectorUp] |RETURNVALUE=
 
|x1= <code>_vDirUp = <nowiki>[[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav], 0, 0, 90] [[call]] [[BIS_fnc_transformVectorDirAndUp]];</code> |Example1=
 
|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0];
uav [[attachTo]] [<nowiki/>[[player]], [0,30,10]];
uav [[attachTo]] [<nowiki/>[[player]], [0,30,10]];
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving",  
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving",  
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}];</code>
}];</code>


| [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]] |SEEALSO=
| [[vectorDir]], [[vectorUp]], [[setVectorDirAndUp]]}}
 
}}





Revision as of 11:00, 18 January 2021

Hover & click on the images for description

Description

Description:
Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.

The vectors are rotated first on z axis then on x axis then on y axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]
transformVectorUpAndDir.jpg
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp;
Parameters:
[vectorDirAndUp, yaw, pitch, roll]: Array
vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
yaw (Optional): Number - yaw angle. Default: 0
pitch (Optional): Number - pitch angle. Default: 0
roll (Optional): Number - roll angle. Default: 0
Return Value:
Array in format [vectorDir, vectorUp]

Examples

Example 1:
_vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
Example 2:
Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];

Additional Information

See also:
vectorDirvectorUpsetVectorDirAndUp

Notes

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