BIS fnc transformVectorDirAndUp: Difference between revisions

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<nowiki>[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav],  
<nowiki>[</nowiki>[[vectorDirVisual]] uav, [[vectorUpVisual]] uav],  
[[getDirVisual]] uav,  
[[getDirVisual]] uav,  
[[_this]] [[select]] 2,  
[[Magic Variables#this|_this]] [[select]] 2,  
[[_this]] [[select]] 1
[[Magic Variables#this|_this]] [[select]] 1
]  
]  
[[call]] [[BIS_fnc_transformVectorDirAndUp]]
[[call]] [[BIS_fnc_transformVectorDirAndUp]]

Revision as of 14:21, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vectors

Syntax

Syntax:
Syntax needed
Parameters:
[vectorDirAndUp, yaw, pitch, roll]: Array
vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
yaw (Optional): Number - yaw angle. Default: 0
pitch (Optional): Number - pitch angle. Default: 0
roll (Optional): Number - roll angle. Default: 0
Return Value:
Return value needed

Examples

Example 1:
_vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
Example 2:
Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];

Additional Information

See also:
vectorDirvectorUpsetVectorDirAndUp

Notes

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