BIS fnc unitCapture: Difference between revisions

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| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCapture]]
| [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_UnitCapture]]


|p1= unit: [[Object]] - Unit to capture movement data from
|p1= unit: [[Object]] - Unit to capture movement data from
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|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
|p5= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time


| [[Script]] - Script handle
| [[Script]] - Script handle

Revision as of 23:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Records movement data of input unit over a specified period of time. Simplified. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Copies to clipboard:
Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, FPS, firing, startTime] spawn BIS_fnc_UnitCapture
Parameters:
unit: Object - Unit to capture movement data from
duration: Number - Duration to capture for
FPS: Number - (Optional, default 20) Frames recorded per second (default 20). Limit is 1 - 100
Firing: Boolean - (Optional, default false) If true, will record the input unit's weapon fire data as well
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture;

Additional Information

See also:
BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 29, 2014 - 21:31 (UTC)
Benargee
Video Tutorial by TheJserver
A2 OA Logo.png1.56Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
A2 OA Logo.png1.56Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 to my experience.