Difference between revisions of "BIS fnc unitCaptureFiring"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (pf)
m (pf)
Line 10: Line 10:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [unit, duration, startTime] call [[BIS_fnc_UnitCaptureFiring]] |Syntax=
+
| [unit, duration, startTime] spawn [[BIS_fnc_UnitCaptureFiring]] |Syntax=
  
  

Revision as of 13:56, 11 June 2018

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_UnitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section