BIS fnc unitCaptureFiring: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Execution " to "|Execution= ")
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Scenes |GROUP1=")
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1 = Scenes |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 01:19, 10 October 2020

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_UnitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section