BIS fnc unitCaptureFiring: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Scenes |GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 46: Line 46:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Scenes|{{uc:UnitCaptureFiring}}]]
 
[[Category:Functions|{{uc:UnitCaptureFiring}}]]
[[Category:Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]

Revision as of 13:51, 12 October 2020

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_UnitCaptureFiring
Parameters:
unit: Object - Unit to capture weapon fire data from
duration: Number - Duration to capture for
startTime: Number - (Optional, default 0) Starting time offset for the frame time
Return Value:
Script - Script handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_UnitCaptureFiring;
Example 2:
[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example

Additional Information

See also:
BIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitPlayFiringBIS_fnc_UnitCaptureBIS_fnc_UnitPlay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section